FC Mobile 26 Gameplay Update 



Hello FC Mobile Community and welcome to the FC Mobile 26 Update Gameplay Deep Dive!

This update focuses on improving the gameplay experience based on community feedback. Overall focus areas include Kickoff Rush, Through Passes, Crossing, Headers, and Referee Logic. Passing

• Improvements to passing have been made based on community feedback.



Kickoff Rush

• Addresses frustration with Kickoff Rush in Head to Head matches. • Reduced effectiveness by rebalancing long lofted through passes. • If there's a speed mismatch between a Center Back (CB) and Striker (ST), and a highly-rated passer plays a long ball, Kickoff Rush can still catch defenders off guard. • Distance of the pass and passer's attributes now better reflect outcomes and success.

Balancing Lofted Through Passes

• Fine-tuned accuracy and travel time to reflect Long Passing attributes. • Defenders have more time to react to long Lofted Through passes. • Ensures consistent, attribute-driven outcomes. • Further and higher passes have greater accuracy error, promoting strategic decision-making. • Mid to Long distance Lofted Through passes have longer travel time and lower accuracy, based on the player's Long Passing attribute. Crossing and Headers

Reworked systems to diversify attacking play and scoring options, making crossing more effective and headers more responsive.


Crosses

• Cross accuracy now influenced by player attributes and defensive pressure. - Defender tightly marking the crosser significantly affects accuracy
• Getting into space and a good crossing position positively impacts cross quality. - Encourages smart decision-making in the final third, rewarding player attributes and positioning, without overpowered crossing. 
 
Headers

• Improved header battles to prioritize physical attributes, offering realistic outcomes and rewarding positioning.
• Header success and accuracy now connected to player's attributes, jump, initial position, and player contesting the aerial battle.
• More factors influence header outcomes, making them feel more rewarding.

Referees


Improved Referee System

• Improved referees' decision-making by addressing incorrect fouls from light and non-tackle collisions, ensuring attackers are more grounded during shots.
 • Tuned for more realistic collision detection. - Small bumps no longer automatic fouls. 
• Skill moves into defenders won't guarantee fouls. 
•Highlights football's physical nature while keeping referee decisions accurate and fair. - 

Shooting 

• Adjusted shooting to better reflect player attributes, positioning, weak foot, and swipe inputs.
•Shot accuracy reduced when shooting while turning away from goal, rewarding better skill and positioning.
•Basic shots from low attribute players adjusted to showcase their attributes. 
• Gesture shots follow swipe input more accurately for improved responsiveness.  
• Slightly reduced Shot Error on 3 and 4-star Weak Foot players. 
• Increased Curve attribute impact on Finesse Shot trajectory and outcomes. 
• Fixed issue where players used the incorrect foot for finesse shots, leading to curling away from the goal when shooting far post.  

Balancing

• Various balancing improvements across gameplay elements. 

VSA Chance Generation

• Optimized chance generations toward the end of a VSA match after the first 10 chances for better balance. 

•Tuned Good Chances to better reflect quality and consistency, addressing issues with some being harder than expected in certain scenarios 

Dribble Boost

Improved agility and responsiveness.
during jog dribble to help you navigate tight spaces with better control when using high-rated dribblers.

Driven Ground Trap Error

•Reduced for smoother build-up play.

Ball Visibility Toggle

•Toggle a new button (accessible via in match menu) to change the ball to a simple white colour for accessibility and visibility.

Defending Improvements

• Defender deceleration and tackling are more closely tuned to defender attributes, making duels and defensive recoveries feel more authentic.
• Auto tackles have also been adjusted to give you more control on your defensive actions.
• Attribute-based Deceleration will ensure players will decelerate faster or slower based on their Acceleration attribute, in order to create a better balance against dribblers and better respect attribute impact in this duel.
• Improved an issue where your Defenders would launch unrequested auto tackles far away from the dribbler, putting you into a tough situation.
• Improved attribute impact in Jostling situations to ensure physically and strong players are more impactful.

Goalkeepers

• GK behavior has been tuned to feel less overpowered, creating more realistic and balanced save outcomes.

CB Passing

• Center backs now have weaker short passing, adding risk when using them in build-up play.

New Formations

Test out new tactical setups, including the highly requested 4-2-1-3 and 4-1-3-2, giving you more flexibility in Head to Head, VS Attack, and Manager Mode matches.

Full list of new Formations:

  • 4-2-1-3
  • 4-1-3-2

       • 4-3-2-1


       • 4-4-1-1


       • 3-1-4-2


     • 3-4-2-1

  • 5-4-1


Match Presentation



New Look and Feel

• New Menus, scoreboards, HUD, buttons
• Updated pre-match and post-match cutscenes
• New Player Item animations for goal celebrations
• New pre-match camera angles




Matchmaking Lobby

• See your captain and your opponent’s captain
• Select your home/away kit to avoid kit clashing
• Customized walkout before the match